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Print games-only magazine (physical NYT Games analog)
A physical, subscription-based magazine of puzzles and games—no news—modeled on NYT Games in print.
Summary
Publish a periodic printed magazine focused solely on puzzles, games, and brainteasers (crosswords, Sudoku, word games), sold via subscription and newsstand, tapping audiences who enjoy digital games but want tactile, collectible editions.
Problem
Digital fatigue and collectors want tactile, ad-free puzzle experiences; existing major players are digital-only.
Target customer
Adults who enjoy daily/weekly puzzles, subscribers to NYT Games, gift buyers, and collectors of print media.
Solution
Produce a high-quality printed puzzle magazine delivered on a subscription cadence (weekly/monthly) with themed issues, collectible design, and optional premium editions.
Business model
subscription (monthly/annual)single-issue/newsstand salespremium editions and merchandisesponsored puzzles and light advertising
Distribution
SEOcold outreachpartnerships
Required skills
customer discoverydistributionproduct validation