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Free-to-play educational video game

A large-scale free game that teaches kids using Time Backs concepts, distributed to hundreds of millions.

Summary

High-quality educational game built by top game developers, intended to be free to play and free to learn for up to 500 million kids, shipping later this year.

Problem

Physical school expansion is too slow to reach global demand; need scalable out-of-school learning experiences.

Target customer

Children worldwide, parents, supplementing schools, education NGOs and foundations.

Solution

A free-to-play educational game embedding Time Backs learning principles, widely distributed to reach massive scale.

Business model

free-to-play distributionphilanthropic funding and sponsorshipseducation partnerships for distribution

Distribution

SEOcold outreachpartnerships

Required skills

customer discoverydistributionproduct validation

Source evidence